Decisions are rarely spontaneous
as each new moment arrival. Argument suggest that human behavior is set as
default and majority if not all decisions are made within four classes. The
four classes are social, environmental, self, and situation. Behavior describes one’s decision making ability observed in a series of
actions.
L1: Social Cognitive behavior
defines decisions based on the individual perception of class, sediment, and
privileged approval rating in specific cultures.
Cognitive behavior role play is
based on perception of surrounded group or culture. Subject without parent
esteem becomes stagnant or non-evasive, predictive. Median volatile behavior
explains individual motives and majority of behavioral decisions. An idea of
excelling inside of the social structure or below grade performance is based on
the viewed sediment. The sediment is
simply defined as the over achiever and the low performer as well. L2: Environmental cognitive behavior defines decision volatility to the world around them included comfort level and response to feelings.
External influences alike social but yet not people, instead nature and physical structures. The environment has a gripping influence on the decisions of those in this category. Individuals gradual movements are towards areas of comfort either home or outdoors which behavior reflect.
L3: Esteem cognitive behavior is self- imposed driven by recollection of event or standard set by past experiences. The esteem unlike the social and environmental are internal decision makers. Individuals of idealism inside self-portrait worlds have a hard time fitting into social structures and outside activity. Often time the image of the world does not align with the imaginary view of the esteemed in return is society toughest critic.
L4: Situational cognitive behaviors are
decisions that do not reflect character traits focusing completely on the task
at hand.
Independent thinkers and perhaps the most
skilled in decision making process are the situational cognitive. For the bulk
of variables that play into decision and the grinder processing of situations a
selected few can use sheer intellect to solve.
Comments
Post a Comment