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Decision Making Model


Decisions are rarely spontaneous as each new moment arrival. Argument suggest that human behavior is set as default and majority if not all decisions are made within four classes. The four classes are social, environmental, self, and situation.  Behavior describes ones decision making ability observed in a series of actions.
L1: Social Cognitive behavior defines decisions based on the individual perception of class, sediment, and privileged approval rating in specific cultures.
Cognitive behavior role play is based on perception of surrounded group or culture. Subject without parent esteem becomes stagnant or non-evasive, predictive. Median volatile behavior explains individual motives and majority of behavioral decisions. An idea of excelling inside of the social structure or below grade performance is based on the viewed sediment.  The sediment is simply defined as the over achiever and the low performer as well.
L2: Environmental cognitive behavior defines decision volatility to the world around them included comfort level and response to feelings.
External influences alike social but yet not people, instead nature and physical structures. The environment has a gripping influence on the decisions of those in this category. Individuals gradual movements are towards areas of comfort either home or outdoors which behavior reflect.
L3: Esteem cognitive behavior is self- imposed driven by recollection of event or standard set by past experiences. The esteem unlike the social and environmental are internal decision makers. Individuals of idealism inside self-portrait worlds have a hard time fitting into social structures and outside activity. Often time the image of the world does not align with the imaginary view of the esteemed in return is society toughest critic.

L4: Situational cognitive behaviors are decisions that do not reflect character traits focusing completely on the task at hand.
Independent thinkers and perhaps the most skilled in decision making process are the situational cognitive. For the bulk of variables that play into decision and the grinder processing of situations a selected few can use sheer intellect to solve.

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